sprites

简明释义

[spraɪts][spraɪts]

n. 精灵(sprite 的复数形式)

英英释义

Sprites are small, supernatural beings or creatures often depicted in folklore and mythology, typically associated with nature.

精灵是小型的超自然生物或生物,通常在民间传说和神话中描绘,通常与自然相关。

In computer graphics, sprites refer to two-dimensional images or animations that are integrated into a larger scene.

在计算机图形学中,精灵指的是集成到更大场景中的二维图像或动画。

单词用法

animated sprites

动画精灵

sprite sheet

精灵表

game sprites

游戏精灵

2d sprites

二维精灵

create sprites

创建精灵

load sprites

加载精灵

render sprites

渲染精灵

manipulate sprites

操作精灵

同义词

spirits

精灵

The forest was said to be inhabited by spirits.

传说森林里住着精灵。

fairies

仙女

Children love stories about fairies and magical creatures.

孩子们喜欢关于仙女和神奇生物的故事。

elves

精灵

In folklore, elves are often depicted as mischievous beings.

在民间传说中,精灵通常被描绘成调皮捣蛋的生物。

gnomes

侏儒

Gnomes are often associated with gardens and treasure.

侏儒通常与花园和宝藏相关联。

反义词

shadows

阴影

The forest was filled with shadows as the sun set.

随着太阳落山,森林里充满了阴影。

ghosts

幽灵

In folklore, ghosts are often seen as spirits of the dead.

在民间传说中,幽灵常被视为死者的灵魂。

例句

1.Use CSS sprites to cut down on image resources.

使用CSS技术来优化图片资源。

2.CSS sprites help decrease the number of HTTP requests.

CSSsprites可帮助减少HTTP请求的数量。

3.The soot sprites also appear in Sen to Chihiro no kamikakushi (2001).

煤烟精灵在2001年的《千与千寻》中也出现过。

4.For that reason this section sticks with sprites and 2d textures and keeps things simple.

因为这个原因,在这一部分我们使用了精灵和2d纹理来使例子保持简单。

5.Once upon a time there was a wicked sprite, indeed he was the most mischievous of all sprites.

从前有一个邪恶的精灵,他是所有精灵中最淘气的一个。

6.I can click on this guy to see what sprites are controlling him.

我按这个按钮看下哪一个精灵控制着他。

7.The sprites in this mobile app make the user interface more engaging.

这个移动应用中的精灵使用户界面更加吸引人。

8.The artist designed new sprites for the upcoming expansion pack.

艺术家为即将发布的扩展包设计了新的精灵

9.You can customize your game's sprites to give it a unique look.

你可以自定义游戏的精灵,以赋予其独特的外观。

10.The game developers created various sprites to represent characters and items in the game.

游戏开发者创建了各种精灵来表示游戏中的角色和物品。

11.In animation, sprites are used for creating smooth transitions between frames.

在动画中,精灵用于创建帧之间的平滑过渡。

作文

In the world of computer graphics and gaming, the term sprites (精灵) plays a crucial role in how visual elements are created and displayed. A sprite is essentially a two-dimensional image or animation that is integrated into a larger scene, often used to represent characters, objects, or other dynamic elements within a game or application. The concept of sprites has been around since the early days of video games, and it has evolved significantly with advancements in technology. One of the most iconic examples of sprites can be found in classic video games from the 1980s and 1990s. Games like Super Mario Bros. and Sonic the Hedgehog utilized sprites to bring their characters to life. Each character was represented by a series of sprites that depicted different actions, such as jumping, running, or attacking. This technique allowed developers to create fluid animations without requiring excessive computing power, which was a limitation at the time. The use of sprites is not limited to just characters; they can also represent items, backgrounds, and effects. For instance, in a platformer game, the platforms themselves may be designed as sprites, allowing for quick rendering and interaction. Additionally, special effects like explosions or magical spells can also be created using sprites, enhancing the visual appeal of the game. As technology has progressed, the definition and usage of sprites have expanded. In modern game development, sprites can be found in both 2D and 3D environments. While traditional 2D games rely heavily on sprites, many 3D games also utilize them for user interface elements, HUDs (heads-up displays), and even as textures on 3D models. This versatility makes sprites an essential tool for game designers. Moreover, the rise of mobile gaming has led to a resurgence in the popularity of sprites. Many mobile games employ sprites due to their lightweight nature, which allows for quicker load times and smoother gameplay on devices with limited processing power. Developers can create visually appealing games without sacrificing performance, making sprites a preferred choice in this medium. In addition to gaming, sprites have found applications in web design and animation. Websites often use sprites to combine multiple images into a single file, reducing the number of HTTP requests and improving loading times. This technique, known as CSS sprites, allows web developers to create visually engaging interfaces while optimizing performance. In conclusion, the term sprites (精灵) encompasses a vital aspect of digital graphics, particularly in the realms of gaming and web design. From their humble beginnings in retro video games to their current applications in modern technology, sprites have proven to be an indispensable component of visual storytelling. As we continue to push the boundaries of what is possible in digital art and interactive media, the significance of sprites will undoubtedly endure, adapting to new technologies and creative visions.

在计算机图形和游戏的世界中,术语sprites(精灵)在视觉元素的创建和显示中发挥着至关重要的作用。Sprite本质上是一个二维图像或动画,集成到更大的场景中,通常用于表示游戏或应用程序中的角色、物体或其他动态元素。Sprites的概念自视频游戏早期以来就存在,并随着技术的进步而显著发展。最具标志性的sprites示例可以在20世纪80年代和90年代的经典视频游戏中找到。像《超级马里奥兄弟》和《刺猬索尼克》这样的游戏利用sprites使其角色栩栩如生。每个角色由一系列sprites表示,描绘不同的动作,如跳跃、奔跑或攻击。这种技术使开发人员能够创建流畅的动画,而不需要过多的计算能力,这在当时是一个限制。Sprites的使用不仅限于角色;它们还可以代表物品、背景和效果。例如,在平台游戏中,平台本身可能被设计为sprites,允许快速渲染和交互。此外,爆炸或魔法咒语等特效也可以使用sprites创建,从而增强游戏的视觉吸引力。随着技术的进步,sprites的定义和使用范围也扩大了。在现代游戏开发中,sprites可以在2D和3D环境中找到。虽然传统的2D游戏在很大程度上依赖于sprites,但许多3D游戏也利用它们作为用户界面元素、HUD(抬头显示器),甚至作为3D模型上的纹理。这种多功能性使得sprites成为游戏设计师的重要工具。此外,移动游戏的兴起使得sprites的受欢迎程度再次上升。许多移动游戏使用sprites,因为它们轻量的特性使得加载时间更快,设备上的游戏更流畅。开发人员可以创建视觉上吸引人的游戏,而不牺牲性能,这使得sprites成为这种媒介的首选。除了游戏,sprites在网页设计和动画中也找到了应用。网站通常使用sprites将多个图像组合成一个文件,从而减少HTTP请求的数量并提高加载速度。这种技术称为CSSsprites,使网页开发人员能够创建视觉上引人入胜的界面,同时优化性能。总之,术语sprites(精灵)涵盖了数字图形的一个重要方面,特别是在游戏和网页设计领域。从复古视频游戏中的简单起源,到现代技术中的当前应用,sprites已被证明是视觉叙事不可或缺的组成部分。随着我们继续推动数字艺术和互动媒体中可能性的边界,sprites的重要性无疑会持续存在,适应新技术和创造性愿景。