precomputed curve

简明释义

预先计算的曲线

英英释义

A precomputed curve is a mathematical curve that has been calculated and stored in advance for quick retrieval and use in applications, particularly in computer graphics and animation.

预计算曲线是指一种数学曲线,它已经被提前计算并存储,以便在应用中快速检索和使用,特别是在计算机图形学和动画中。

例句

1.The animator applied a precomputed curve for smoother character movements.

动画师应用了预计算曲线以实现更流畅的人物动作。

2.In machine learning, a precomputed curve can help visualize model performance over different thresholds.

在机器学习中,预计算曲线可以帮助可视化模型在不同阈值下的性能。

3.The graphics engine uses a precomputed curve to optimize rendering performance.

图形引擎使用预计算曲线来优化渲染性能。

4.Using a precomputed curve in physics simulations can significantly speed up calculations.

在物理模拟中使用预计算曲线可以显著加快计算速度。

5.The software includes a library of precomputed curves for various mathematical functions.

该软件包含各种数学函数的预计算曲线库。

作文

In the field of computer graphics and animation, the concept of a precomputed curve plays a significant role in enhancing performance and achieving realistic visual effects. A precomputed curve refers to a mathematical representation of a curve that has been calculated in advance, allowing for efficient rendering during real-time applications. This technique is particularly useful in scenarios where complex calculations would otherwise slow down the rendering process. By using a precomputed curve, developers can save time and computational resources, leading to smoother animations and more responsive interactions.One of the primary advantages of utilizing a precomputed curve is the reduction of computational overhead during runtime. For instance, in video games, where frame rates are critical for an immersive experience, having precomputed data allows the game engine to quickly access and render animations without recalculating the curve each time it is needed. This not only improves performance but also enhances the overall user experience.Moreover, a precomputed curve can be used in various applications beyond gaming, such as simulations and visual effects in films. In these contexts, artists and animators can create intricate motion paths or trajectories that are computationally expensive to calculate on the fly. By precomputing these curves, they can focus on creativity and design rather than being bogged down by technical limitations.The generation of a precomputed curve typically involves using algorithms that analyze and compute the necessary points along the curve based on certain parameters. Once the curve is established, it can be stored in a format that is easily accessible for rendering. This process allows for a high degree of flexibility; for example, if an animator wishes to modify the curve, they can do so without needing to re-run complex calculations. Instead, they can simply adjust the parameters that define the curve and generate a new precomputed curve based on those changes.Additionally, the use of precomputed curves is not limited to two-dimensional graphics. In three-dimensional modeling, curves can define paths for camera movements, object animations, and even character rigging. By precomputing these paths, animators can ensure that movements are fluid and natural, which is essential for creating believable characters and environments.In conclusion, the implementation of precomputed curves in computer graphics significantly contributes to the efficiency and effectiveness of rendering processes. By allowing developers and artists to focus on creative aspects rather than computational challenges, precomputed curves facilitate the production of high-quality visuals in real-time applications. As technology continues to advance, the role of precomputed curves will undoubtedly expand, paving the way for even more innovative solutions in the realm of digital art and animation.

在计算机图形学和动画领域,预计算曲线的概念在提高性能和实现逼真视觉效果方面发挥着重要作用。预计算曲线是指一种数学曲线的表示,它已经提前计算出来,从而在实时应用中实现高效渲染。这种技术在复杂计算会减慢渲染过程的情况下尤其有用。通过使用预计算曲线,开发人员可以节省时间和计算资源,从而实现更流畅的动画和更灵敏的交互。利用预计算曲线的主要优势之一是降低运行时的计算开销。例如,在视频游戏中,帧率对沉浸体验至关重要,拥有预计算数据使得游戏引擎能够快速访问和渲染动画,而无需每次都重新计算曲线。这不仅提高了性能,还增强了整体用户体验。此外,预计算曲线可以用于超越游戏的各种应用,例如电影中的模拟和视觉效果。在这些背景下,艺术家和动画师可以创建复杂的运动路径或轨迹,这些计算在实时计算时将非常耗费资源。通过预计算这些曲线,他们可以专注于创意和设计,而不是被技术限制所困扰。生成预计算曲线通常涉及使用算法来分析和计算基于某些参数的曲线上必要的点。一旦曲线建立,就可以以便于渲染访问的格式进行存储。这个过程允许高度的灵活性;例如,如果动画师希望修改曲线,他们可以在不需要重新运行复杂计算的情况下进行调整。相反,他们只需调整定义曲线的参数,并根据这些变化生成新的预计算曲线。此外,预计算曲线的使用不仅限于二维图形。在三维建模中,曲线可以定义相机运动、物体动画甚至角色绑定的路径。通过预计算这些路径,动画师可以确保运动流畅自然,这对于创建可信的角色和环境至关重要。总之,在计算机图形学中实施预计算曲线显著有助于渲染过程的效率和效果。通过让开发人员和艺术家能够专注于创造性方面,而不是计算挑战,预计算曲线促进了高质量视觉作品在实时应用中的制作。随着技术的不断进步,预计算曲线的作用无疑将扩大,为数字艺术和动画领域的创新解决方案铺平道路。

相关单词

precomputed

precomputed详解:怎么读、什么意思、用法

curve

curve详解:怎么读、什么意思、用法