frame time
简明释义
帧象周期
英英释义
例句
1.She noticed that the frame time increased during complex scenes.
她注意到在复杂场景中,帧时间增加了。
2.In gaming, a lower frame time can lead to smoother gameplay.
在游戏中,较低的帧时间可以带来更流畅的游戏体验。
3.The video editor adjusted the frame time to improve the pacing of the scene.
视频编辑器调整了帧时间以改善场景的节奏。
4.To achieve a cinematic feel, filmmakers often manipulate frame time in post-production.
为了达到电影感,电影制作人通常在后期制作中操控帧时间。
5.The software calculates the average frame time to help optimize performance.
该软件计算平均帧时间以帮助优化性能。
作文
In the realm of digital media, particularly in video production and gaming, the term frame time refers to the duration it takes to render a single frame of video or animation. This concept is crucial because it directly affects the overall performance and smoothness of visual content. A lower frame time indicates that a system can produce frames more quickly, which results in smoother motion and a more enjoyable viewing experience. Conversely, a higher frame time can lead to choppy visuals and lag, which can detract from the user's experience.Understanding frame time is essential for developers and creators who aim to optimize their projects. For example, in video games, players often seek a frame rate of at least 60 frames per second (FPS) for a fluid experience. This means that the frame time should ideally be around 16.67 milliseconds per frame. If the frame time exceeds this threshold, players may notice stuttering or lag, which can severely impact gameplay.Moreover, the concept of frame time is not limited to gaming; it also plays a significant role in film and animation. In traditional filmmaking, each frame contributes to the overall aesthetic and storytelling. The pacing of a scene can be affected by the frame time, influencing how audiences perceive time and movement. For instance, a slow frame time can create tension and suspense, while a fast frame time can convey excitement and urgency.In addition to its artistic implications, frame time is also a technical consideration. Filmmakers and game developers must balance visual fidelity with performance. High-resolution textures and complex animations can increase the frame time, potentially leading to performance issues. Therefore, optimizing assets and code to reduce frame time is a common practice in the industry.To measure frame time, developers often use profiling tools that provide insights into how long it takes to render each frame. This data allows them to identify bottlenecks in their systems and make necessary adjustments. By analyzing frame time, creators can ensure their projects run smoothly on a variety of hardware configurations, catering to a broader audience.In conclusion, frame time is a critical factor in the quality of digital media, influencing both technical performance and artistic expression. Whether in gaming or filmmaking, understanding and optimizing frame time can lead to enhanced user experiences and more engaging content. As technology continues to evolve, the importance of managing frame time will only grow, making it an essential concept for anyone involved in digital production.
在数字媒体领域,特别是在视频制作和游戏中,术语frame time指的是渲染单个视频或动画帧所需的时间。这个概念至关重要,因为它直接影响到视觉内容的整体性能和流畅度。较低的frame time表明系统可以更快地生成帧,从而实现更平滑的运动和更愉悦的观看体验。相反,较高的frame time可能导致画面卡顿和延迟,从而削弱用户体验。理解frame time对于开发者和创作者来说至关重要,他们希望优化自己的项目。例如,在视频游戏中,玩家通常希望达到每秒至少60帧(FPS)的帧率,以获得流畅的体验。这意味着理想情况下,frame time应该在每帧约16.67毫秒左右。如果frame time超过这个阈值,玩家可能会注意到画面的停顿或延迟,这可能严重影响游戏体验。此外,frame time的概念不仅限于游戏;它在电影和动画中也扮演着重要角色。在传统电影制作中,每一帧都对整体美学和叙事产生影响。场景的节奏可能受到frame time的影响,从而影响观众对时间和运动的感知。例如,较慢的frame time可以制造紧张感和悬念,而较快的frame time则可以传达兴奋和紧迫感。除了艺术上的影响,frame time也是一个技术考虑因素。电影制片人和游戏开发者必须在视觉保真度与性能之间取得平衡。高分辨率纹理和复杂动画可能会增加frame time,从而可能导致性能问题。因此,优化资产和代码以减少frame time是行业中的一种常见做法。为了测量frame time,开发者通常使用分析工具,这些工具提供了渲染每帧所需时间的洞察。这些数据使他们能够识别系统中的瓶颈并进行必要的调整。通过分析frame time,创作者可以确保他们的项目在各种硬件配置上运行顺畅,以迎合更广泛的受众。总之,frame time是数字媒体质量的关键因素,影响技术性能和艺术表现。无论是在游戏还是电影制作中,理解和优化frame time都能提升用户体验,创造更具吸引力的内容。随着技术的不断发展,管理frame time的重要性只会增加,使其成为任何参与数字制作的人必不可少的概念。