drow
简明释义
n. 黑暗精灵;轻雾;毛毛雨
英英释义
单词用法
得出结论 | |
引起注意 | |
依赖资源 | |
借鉴经验 |
同义词
画 | 我喜欢在空闲时间画画。 | ||
拉 | 请拉门以打开它。 | ||
素描 | 他迅速素描了风景。 |
反义词
上升 | 气球将会升入天空。 | ||
漂浮 | 船会在水面上漂浮。 |
例句
1.Today, however, the volatile drow were like dry tinder awaiting the slightest spark.
然而,今天,焦躁的卓尔们就像是一堆等待小小火星的干柴。
2.Eventually all of the drow were looking up.
最后所有的卓尔精灵都向上看去。
3.Gromph leaned forward and blew out the candle, for darkness best revealed the character of the drow.
贡夫欠身吹灭了蜡烛,因为只有黑暗才能真正展示出卓尔的性格。
4.How else to explain the accomplishments of a warrior such as Artemis Entreri, who could outfight many drow veterans ten times his age?
不然如何解释象阿提密斯·恩崔立那样的战士所取得的成就呢?他可以打败许多年龄是他十倍的老资格卓尔精灵战士。
5.Within a drow city, various families or houses hold power.
在一个卓尔城市中,各种各样的家族和议会执掌着权利。
6.In one shop, bound with chains and prompted by three well-armed drow, a dwarf smithy grudgingly repaired fine weapons and jewelry for his captors.
在一个店铺中,被锁链铐住的一个矮人正在三名全副武装的卓尔催促下,为他的主人修理着高级的武器和珠宝。
7.The living statue sank to one knee before its drow master and awaited its orders.
这座活生生的魔像跪在卓尔主人面前,等待他的命令。
8.As the artist began to drow, the canvas came to life with colors.
当艺术家开始drow时,画布充满了色彩。
9.To win the match, he needed to drow a strong strategy.
为了赢得比赛,他需要drow一个强有力的策略。
10.She decided to drow her dreams on paper to visualize them.
她决定把自己的梦想drow在纸上,以便更好地可视化。
11.During the game, the character had to drow a card to continue.
在游戏中,角色必须drow一张牌才能继续。
12.The magician made the rabbit disappear and then suddenly it would drow from the hat.
魔术师让兔子消失,然后它突然从帽子里drow出来。
作文
In the realm of fantasy literature, one often encounters various mythical creatures that captivate the imagination. Among these, the term drow refers to a fictional race of dark elves, typically depicted as living in the Underdark, a vast network of underground caverns and tunnels. These beings are often portrayed with dark skin and white or silver hair, embodying an aesthetic that is both alluring and menacing. The drow have been popularized in numerous role-playing games, such as Dungeons & Dragons, where they play a significant role in the lore and adventures of the game. The origin of the drow can be traced back to the works of authors like J.R.R. Tolkien, who created intricate worlds filled with diverse races and cultures. However, it was in the 1970s that the drow truly gained prominence in gaming culture. They are often depicted as cunning and treacherous, skilled in magic and stealth, which adds layers of complexity to their character. In many narratives, drow society is matriarchal, with powerful female leaders known as priestesses commanding respect and authority. This unique social structure challenges traditional gender roles often found in fantasy settings. Despite their negative portrayal in many stories, the drow are not inherently evil. They are products of their environment, shaped by the harsh realities of life in the Underdark. This perspective allows for a deeper exploration of their motivations and desires. For instance, some stories depict drow who seek redemption, breaking away from the oppressive norms of their society to forge a new path. This narrative arc resonates with themes of personal growth and the struggle against societal expectations. The allure of the drow lies not only in their physical characteristics but also in their rich cultural heritage. Their language, customs, and beliefs add depth to their portrayal in literature and games. Many fans of the genre appreciate the complexity of drow characters, as they often find themselves torn between loyalty to their people and their desire for a different life. This internal conflict makes for compelling storytelling and engages audiences on multiple levels. Furthermore, the drow have become symbols of the duality of good and evil. They challenge the black-and-white morality often present in fantasy narratives, prompting readers and players to question their assumptions about right and wrong. The existence of drow who defy stereotypes encourages a broader understanding of morality and the choices individuals make in the face of adversity. In conclusion, the drow serve as a fascinating example of how fantasy literature can explore complex themes and character development. Their unique traits, rich culture, and moral ambiguity offer endless possibilities for storytelling. As we continue to engage with these mythical beings, we are reminded of the power of imagination and the importance of understanding the multifaceted nature of all characters, regardless of their origins. The drow will undoubtedly remain a staple in the world of fantasy, inspiring countless tales and adventures for generations to come.
在奇幻文学的领域中,人们常常会遇到各种迷人的神话生物。在这些生物中,术语drow指的是一种虚构的黑暗精灵种族,通常被描绘为生活在地下世界,这是一片广阔的地下洞穴和隧道网络。这些生物通常以黑色皮肤和白色或银色头发的形象出现,体现出一种既迷人又令人畏惧的美学。drow在许多角色扮演游戏中得到了普及,比如《龙与地下城》,在游戏的传说和冒险中扮演着重要的角色。drow的起源可以追溯到像J.R.R.托尔金这样的作者,他们创造了充满多样种族和文化的复杂世界。然而,在1970年代,drow在游戏文化中真正获得了突出地位。它们通常被描绘为狡猾而阴险,擅长魔法和潜行,这为它们的角色增添了复杂性。在许多叙述中,drow社会是母系的,强大的女性领袖被称为女祭司,赢得了尊重和权威。这种独特的社会结构挑战了奇幻设定中常见的传统性别角色。尽管在许多故事中对它们的负面描绘,但drow并非天生邪恶。它们是其环境的产物,受制于地下世界生活的严酷现实。这种视角使得对它们动机和愿望的深入探索成为可能。例如,一些故事描绘了寻求救赎的drow,他们打破了社会的压迫规范,开辟了一条新路。这一叙事弧线与个人成长和对抗社会期望的主题产生共鸣。drow的魅力不仅在于它们的外貌特征,还在于其丰富的文化遗产。它们的语言、习俗和信仰为其在文学和游戏中的描绘增添了深度。许多该类型的粉丝欣赏drow角色的复杂性,因为他们常常发现自己在对人民的忠诚和对不同生活的渴望之间挣扎。这种内心冲突使得叙事更加引人入胜,并在多个层面上吸引观众。此外,drow已成为善与恶二元性的象征。它们挑战了奇幻叙事中常见的黑白道德观,促使读者和玩家质疑对正义与邪恶的假设。那些违背刻板印象的drow的存在鼓励人们更广泛地理解道德以及个体在逆境中所做的选择。总之,drow作为奇幻文学中如何探索复杂主题和角色发展的迷人例子。它们独特的特征、丰富的文化和道德模糊性为讲故事提供了无尽的可能性。随着我们继续与这些神话生物互动,我们被提醒想象力的力量以及理解所有角色多面的重要性,无论它们的起源如何。drow无疑将继续在奇幻世界中占据重要地位,激励着无数故事和冒险,影响着未来的几代人。